MB OTHINO
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Game

rTracer

Racing game turned cloud-streamed platform

rTracer began as a browser racing game and evolved into a platform. I owned architecture and infrastructure through that transition: a physics-first Three.js prototype with F1-style tyre temperature and wear, aerodynamics and AI opponents, and then a UE 5.8 Pixel Streaming platform that boots per-user game instances on GCP GPU VMs behind auth with autoscaling and a session broker.

Still in development.

What I built

Screens

rTracer main screenshot
rTracer screenshot 2
rTracer screenshot 3
rTracer screenshot 4